Did you set the blend function properly? Example:
I tried the above but it’s not working for me as it should. The modifier works but instead of a steady fade out the image fades out a number of times for the mentioned duration. Any ideas?
Well ultimately i figured out what i was doing wrong. Here’s it…
anySprite.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); IEntityModifier iem = new AlphaModifier(seconds, 0, 255); //for some unknown reason i was passing invalid values and hence it didn't work then :) iem.setRemoveWhenFinished(true); anySprite.registerEntityModifier(iem);